![]() Just listen to it and you will see what I mean. ![]() ![]() When I heard the voice from the trailer video, I had to do a double take to make sure it wasn’t the DLC trailer for The Witcher 3: Wild Hunt. Interestingly, one voice that people should know is the main character’s, voiced by Doug Cockle, well know as Geralt from The Witcher games, and his performance is a complete copy of Geralt in this game, just without an amazing script to work from. The performance of the voice actor is decent, not quite the quality of Logan Cunningham, but it won’t blow anyone’s ear drums. The voice does not chime in as much as Bastion‘s, but it’s trying to use the same method of engagement to improve on the presentation and bring at least some style to the forgetful cast. Having a narrator that chats to Victor (it feels more like he is chatting to the player) brings similarities to Bastion. These rotting corpses can sure strut their stuff, that is until you decapitate them with a swift scythe attack to put them out of their misery. Early in the game a broker that goes by the name of GebaN ( Gaben) will offer you goodies at promotional prices if you defeat him, and even zombies can’t get enough of the 2.3 billion viewed YouTube music video, as they join in doing the Gangnam Style dance. The game also brings comedy through its enemies and non playable characters. We are talking jokes that break the fourth wall, references to other video games ( Portal) and even films, such as Monty Python and the Holy Grail. This entity, known only as “ The Voice,” often chats to Victor through the means of telepathy to throw in a joke, speak about the hero’s progress or other random nonsense to bring sprightliness to the monster slaying. In fairness, even though the story is bland and the characters never get development time for anyone to care, there are some genuinely amusing moments involving either Victor or the mysterious narrator. To be honest, a lot of action RPGs fall into this problem, but just like most of those, Victor Vran is more focused on bringing engaging gameplay rather than an award winning story. This leads into exploring areas of the city to clear out monsters and take down the bosses, but you won’t remember much of exactly why you are doing these tasks, as the uninspired plot is a prime example of a forgettable tale that makes you go to this place and kill something or collect a thing. Victor is looking for information on the missing hunter Adrian, but is dragged into the city’s conflict after the Queen wishes Victor to help get rid of the demon infestation. ![]() All you get is the one character, since players are thrown into the shoes of the titular hero, who arrives at the city of Zagoravia overrun with demons and other horrors. The differences start from the very beginning, since Victor Vran does not feature a character creator or any typical classes to speak of. While their jump into this genre isn’t without issues, the developers have placed interesting mechanics into the game to give Victor Vran just enough to distinct itself from other games in the genre. Victor Vran is by Bulgarian developers, Haemimont Games, a company more known for their recent Tropico games rather than action RPGs. Occasionally a new game in the genre will release to pull me away from the depths of High Heavens to check it out, which is the case with the new kid on the block, Victor Vran, a title that had completely gone over my head until it was properly released on Steam (it was in Early Access for around six months). I have been doing this with Diablo III: Reaper of Souls – my default option of choice when needing to kill things. Playing action RPGs is a good way for me to relax and explore dungeons, smash enemies and gain powerful loot. ![]()
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